Totems
Master a dino and you can craft its Totem: a block you place at your base that hands everyone nearby one of that dino’s powers, as long as you keep it fuelled.
At a glance
Section titled “At a glance”| Totem | Dino | Effect nearby | Fuel |
|---|---|---|---|
| Lushsaur | Haste | ||
| Obsidiceratops | Fire Resistance | ||
| Therimoss | Saturation | ||
| Chorusoatl | No Fall Damage | ||
| Coralosaur | Water Breathing | ||
| Sculkraptor | Strength | ||
| Sculksaur | Resistance |
How a Totem works
Section titled “How a Totem works”Place a Totem and feed it the dino’s own drop to light it up. While it stays lit it keeps everyone within 40 blocks wrapped in that dino’s effect, topping it up over and over. Each Totem wants a different fuel, shown above.
Placing one needs the Master stamp
Section titled “Placing one needs the Master stamp”A Totem only goes down once you have earned that dino’s Master stamp, the last of its four Guidebook stamps. Try to place it too early and Archie’s book tells you how many stamps you still need.
Java and Bedrock
Section titled “Java and Bedrock”Both editions have all seven. On Java each Totem is its own block you craft from Amber around the fuel. On Bedrock the same seven are the dino Trophy blocks, now renamed to Totems, so a world that already had Trophies keeps them.