Skip to content

Totems

Master a dino and you can craft its Totem: a block you place at your base that hands everyone nearby one of that dino’s powers, as long as you keep it fuelled.

TotemDinoEffect nearbyFuel
Lush TotemLushsaurHasteLush Core
Burning TotemObsidiceratopsFire ResistanceObsidian Horn
Tropic TotemTherimossSaturationMossy Claw
Soaring TotemChorusoatlNo Fall DamageChorus Fossil
Tidal TotemCoralosaurWater BreathingCoral Rib
Echo TotemSculkraptorStrengthRaptor Talon
Fearful TotemSculksaurResistanceSculk Toxin

Place a Totem and feed it the dino’s own drop to light it up. While it stays lit it keeps everyone within 40 blocks wrapped in that dino’s effect, topping it up over and over. Each Totem wants a different fuel, shown above.

A dino Master stamp

A Totem only goes down once you have earned that dino’s Master stamp, the last of its four Guidebook stamps. Try to place it too early and Archie’s book tells you how many stamps you still need.

Both editions have all seven. On Java each Totem is its own block you craft from Amber around the fuel. On Bedrock the same seven are the dino Trophy blocks, now renamed to Totems, so a world that already had Trophies keeps them.